AS Amy Sullivan
Games More work About Résumé
AI Learning Experience Designer · EdTech

Making Learning Fun for Kids

I pair learning science with AI-assisted development, turning learning goals into finished, playable products. Games, courses, and curriculum that actually teach.

I orchestrate. AI builds. The learning design is mine.
Play the games → See all my work
Stackadoo Pip's Phonics Forest Castle Math Quest Jack Hawthorne's Adventure
How I build

I'm not a software engineer. I'm the orchestrator.

I direct AI tools like Claude and Codex to handle the build, so I can spend my time where it counts: the learning design.

01

I own the learning design

Scope & sequence, scaffolding, mastery thresholds, no-fail-state choices, and feedback that actually teaches.

02

AI handles the build

I direct Claude, Codex and ChatGPT through the engineering, prompt by prompt, with human oversight at every step.

03

Shipped, playable products

Real, learner-facing games and courses that are live today, not decks, mockups or prototypes.

The games

Four worlds, four ways to grow.

Each one is live and playable. Tap through the screens, or jump in and try them yourself.

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Math · Number sense

Stackadoo — Build with Math

Kids solve arithmetic to earn blocks and build their own worlds. A build-and-explore game that makes number sense something you can hold.

Builds number sense Parent / teacher dashboard Freemium product
Play Stackadoo →
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Early literacy · Phonics

Pip's Phonics Forest

Systematic phonics on a real scope & sequence, wrapped in a calm forest. Low-stakes and no-fail-state, so brand-new readers keep going.

Scope & sequence 90+ mastery No fail state · UDL
Play Pip's Forest →
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Math · Quest

Castle Math Quest

Arithmetic practice reframed as a brave quest, with motivating progression, audio support, and tracking. No timers, no lost points.

Quest progression Audio support Progress tracking
Play Castle Quest →
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Narrative · Choose-your-path

Jack Hawthorne's Adventure

A branching choose-your-own-path story set in 1851 London. Interactive narrative that teaches real history through the choices learners make.

Branching paths Built in React History through story
Play the Adventure →
More work

The learning design behind the play.

Courses, curriculum, classroom games, and printable resources. The scope and sequence, scaffolding, and structure that the games are built on.

Interactive 3D Earth globe showing city lights at night
Interactive · Geography

Explore Earth in 3D

A fully interactive 3D globe — spin the planet, watch day turn to night, and hover any country for live facts like population, area, and GDP. Then zoom from orbit down to satellite street level. Geography that feels like space flight.

Explore the globe ↗
Build Your First Robot course lesson
Course · STEM

Build Your First Robot!

An 8-week hands-on robotics and coding course for middle school. Sense, think, act, built as a self-paced interactive lesson series.

View the course ↗
Standards-aligned ELA lesson plan
Curriculum

Standards-aligned lesson plans

78 weeks of structured K–8 curriculum across three programs, with focus texts, clear objectives, and timed lesson flows.

View curriculum ↗
Lesson slide deck
Slide decks

Classroom slide decks

40+ image-rich, consistent lesson decks with author context, key concepts, and guided-reading prompts. Many were designed with UDL principles to reach every learner.

View the decks ↗
Math practice worksheet
Worksheets

Scaffolded practice resources

Printable math and ELA worksheets with worked examples and visible thinking, including the S.T.E.A.L. character-analysis game.

View worksheets ↗
Literature Showdown trivia game
Classroom game

Literature Showdown

A buzzer-style team trivia game for the classroom. Blue vs. Red, multiple rounds, with read-aloud support built in.

Play the game ↗

Want the full picture?

The résumé walks through the learning science, the AI workflow and the measured results.

Download résumé →
About

Hi, I'm Amy.

I take a learning goal and turn it into a finished, playable product, pairing learning science with hands-on AI-assisted development. The pedagogy is mine. I direct AI tools to handle the build.

With 3+ years of daily fluency across enterprise AI tools, I design and ship learner-facing games and courses grounded in UDL and research-aligned practice, and I build the workflows that get them made up to 75% faster.

Learning Experience Design Educational Game Design UDL & Accessibility Scope & Sequence · Mastery AI-Assisted Development Prompt & Workflow Design Curriculum & Instructional Design
AS
Amy Sullivan
AI Learning Experience Designer
Bradenton, FL
B.A. Business Administration, UC Berkeley & Kingston University London
Claude · Codex · ChatGPT · Articulate Rise / 360
Get in touch

Let's make learning kids love.

Have a learning goal you want shipped as a real, playable product? I'd love to hear about it.

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Prefer email? sullivanamy75@gmail.com · LinkedIn ↗