I pair learning science with AI-assisted development, turning learning goals into finished, playable products. Games, courses, and curriculum that actually teach.
I direct AI tools like Claude and Codex to handle the build, so I can spend my time where it counts: the learning design.
Scope & sequence, scaffolding, mastery thresholds, no-fail-state choices, and feedback that actually teaches.
I direct Claude, Codex and ChatGPT through the engineering, prompt by prompt, with human oversight at every step.
Real, learner-facing games and courses that are live today, not decks, mockups or prototypes.
Each one is live and playable. Tap through the screens, or jump in and try them yourself.
Courses, curriculum, classroom games, and printable resources. The scope and sequence, scaffolding, and structure that the games are built on.
The résumé walks through the learning science, the AI workflow and the measured results.
Download résumé →I take a learning goal and turn it into a finished, playable product, pairing learning science with hands-on AI-assisted development. The pedagogy is mine. I direct AI tools to handle the build.
With 3+ years of daily fluency across enterprise AI tools, I design and ship learner-facing games and courses grounded in UDL and research-aligned practice, and I build the workflows that get them made up to 75% faster.
Have a learning goal you want shipped as a real, playable product? I'd love to hear about it.
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